2023

#BLAUGUST2023 DIFFUSION FRENZY

We are starting a project at work and, despite a lack of influence, my colleague and I are concerned about the rate in which the end result will be adopted by our audience. We worry that our current target will fail to inspire or serve the needs of its users. I believe the concept is referred to as production diffusion or adoption, and I am rapidly growing my knowledge on the subject in preparation for arguments to be had.

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#BLAUGUST2023 I CONCEDE, OR HOW TO LOSE A MARVEL SNAP FAN

I have over 200 hours played in Marvel Snap on Steam, but I primarily play on mobile. Since its release, I have played virtually every day. I reached top rank the last three months in a row. I have purchased every season pass since I started, and spent more money than I wish to count on bundles and variants. But today, I concede: I am uninstalling and moving on. The game isn’t less fun than when I started.

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Playing games takes time. Longer games take more time. Games, by design, want to be played and don’t care how long you spend doing it. How do make sure we put in enough time to make progress but not so much time that it is 4am and you have work in a few hours? Timeboxing Timeboxing is a basic time management technique often used in Agile project management. Essentially, you assign a maximum amount of time for a task, assign when you will do it, and you don’t break from that.

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